Your four stats
You start with 5 in every stat and get 3 points every level. When you evolve, your class adds a bonus (+6 to its main stat, +2 to a second one). Spend points on your profile page; an Elixir of Unbinding resets them.
| Stat | For everyone | Damage stat of |
|---|---|---|
| STR | nothing else | Reaver, Unbound |
| DEX | +0.5% crit chance per point | Huntsman, Trickster |
| INT | +3% healing (Mend) per point | Pyromancer, Warden |
| VIT | -1.5% damage taken per point | Vanguard |
Your main stat
Every class has one damage stat (the ⭐ on your profile). Each point above 5 adds +2% Strike damage for the first 20 points, then +1% per point after that. Points in other stats never add damage, only their own effect.
Crit
Crit chance = your class's base + 0.5% per DEX + crit from gear and runes.
| Class | Base crit | Crit damage |
|---|---|---|
| Unbound | 10% | x2 |
| Reaver | 12% | x2 |
| Huntsman | 25% | x2 |
| Pyromancer | 15% | x2 |
| Trickster | 40% | x2.2 |
| Warden | 8% | x2 |
| Vanguard | 8% | x2 |
Crit chance stops at 50%. Anything above it is not wasted: each 1% over the cap adds +1% crit damage.
Class passives
Every class (after you evolve) has one passive that is always on in hunts and dungeons (not in duels):
| Class | Passive | What it does |
|---|---|---|
| Reaver | Ferocity | +4% Strike damage for each Strike in a row (max +20%); Ward or Mend resets it |
| Huntsman | Hunter's Eye | against a marked enemy your crit chance ignores the 50% cap |
| Pyromancer | Embers | the fire ramp starts early: +5% from the first phase |
| Trickster | Stolen Face | the Strike after your Feint is a sure crit |
| Warden | Dawn | each phase you Mend, the whole party deals +5% damage next phase (does not stack) |
| Vanguard | Backlash | when a Ward telegraph is blocked, each of your Wards hits back for 15% of a Strike |
Ascension
- Legendary rank (level 50): +5 stat points and Momentum, +5% damage in the first phase of every fight.
- Mythic rank (level 80): +5 stat points and the Mythic paths.
- Mythic paths (level 80 with your full Mythic set worn, one path, chosen once): Riftcaller (slay 200 titans) · Foresight: failed telegraphs hit your party 20% softer. Heir of Hunger (own a Legendary Riftborn) · Devour: every Strike heals you 3%, +1% damage per Riftborn species you own (max +10%). Archivist (clear 500 dungeons) · Reread: the first failed telegraph of every fight is undone.
- Transcendence (past level 100): every 2,000,000 XP gives a point for a small tree of six nodes, up to +5% each: damage, crit, healing, damage taken, relic luck, companion damage.
Gear
- Strike damage % from gear counts fully up to +40%, then at half value. Mix in crit, healing and defence instead of stacking one number forever.
- Damage taken from armour adds to VIT. Together they reduce damage by at most 60%.
- Gear only works from its required level ("lv X+" on every piece). Mythic pieces always follow your level.
- Weapons: a weapon of your own class gives +5% damage. Heavy weapons hit harder, swift ones crit more.
How a Strike is computed
Base 9,000 x your class's power x (+3% per level) x your gear's damage % x your main stat bonus x a random 85% to 115%, then x2 on a crit.
Class power: Huntsman 1.27 · Reaver 1.22 · Trickster 1.20 · Pyromancer 1.15 · Unbound 1.00 · Vanguard 0.90 · Warden 0.80. Warden and Vanguard hit softer: they heal and guard instead.
In duels (PvP)
Duels are softer on stacked builds: crit chance stops at 35% (Trickster 50%), your main stat counts a little less, and your HP grows with your gear's power, so a fight lasts several turns.
Short buffs
Potions and meals last for your next fight only. You can have one potion and one meal active at the same time.
Your companion
Your companion pet gives +11% to +26% damage against enemies of its own Aspect (rarity adds +1 Common, +3 Uncommon, +5 Rare, +8 Epic, +10 Legendary; more with its level and every heart of bond), plus its special every 3 phases.
Milestones
Everything you do counts toward milestones (see your profile): enemies defeated, titans slain, dungeons cleared and your best hit give small permanent bonuses (up to +8% damage, +4% crit and -4% damage taken in total); Riftborn owned, caught and crosses bred give titles.
