ATHEREA
💎 Shop 🕒 --:-- UTC Sign in ▶ Play now
Guide

How stats work

Every number on your profile, explained: what each stat does, crit, gear and how a Strike is computed.

Your four stats

You start with 5 in every stat and get 3 points every level. When you evolve, your class adds a bonus (+6 to its main stat, +2 to a second one). Spend points on your profile page; an Elixir of Unbinding resets them.

Stat For everyone Damage stat of
STR nothing else Reaver, Unbound
DEX +0.5% crit chance per point Huntsman, Trickster
INT +3% healing (Mend) per point Pyromancer, Warden
VIT -1.5% damage taken per point Vanguard

Your main stat

Every class has one damage stat (the ⭐ on your profile). Each point above 5 adds +2% Strike damage for the first 20 points, then +1% per point after that. Points in other stats never add damage, only their own effect.

Crit

Crit chance = your class's base + 0.5% per DEX + crit from gear and runes.

Class Base crit Crit damage
Unbound 10% x2
Reaver 12% x2
Huntsman 25% x2
Pyromancer 15% x2
Trickster 40% x2.2
Warden 8% x2
Vanguard 8% x2

Crit chance stops at 50%. Anything above it is not wasted: each 1% over the cap adds +1% crit damage.

Class passives

Every class (after you evolve) has one passive that is always on in hunts and dungeons (not in duels):

Class Passive What it does
Reaver Ferocity +4% Strike damage for each Strike in a row (max +20%); Ward or Mend resets it
Huntsman Hunter's Eye against a marked enemy your crit chance ignores the 50% cap
Pyromancer Embers the fire ramp starts early: +5% from the first phase
Trickster Stolen Face the Strike after your Feint is a sure crit
Warden Dawn each phase you Mend, the whole party deals +5% damage next phase (does not stack)
Vanguard Backlash when a Ward telegraph is blocked, each of your Wards hits back for 15% of a Strike

Ascension

Gear

How a Strike is computed

Base 9,000 x your class's power x (+3% per level) x your gear's damage % x your main stat bonus x a random 85% to 115%, then x2 on a crit.

Class power: Huntsman 1.27 · Reaver 1.22 · Trickster 1.20 · Pyromancer 1.15 · Unbound 1.00 · Vanguard 0.90 · Warden 0.80. Warden and Vanguard hit softer: they heal and guard instead.

In duels (PvP)

Duels are softer on stacked builds: crit chance stops at 35% (Trickster 50%), your main stat counts a little less, and your HP grows with your gear's power, so a fight lasts several turns.

Short buffs

Potions and meals last for your next fight only. You can have one potion and one meal active at the same time.

Your companion

Your companion pet gives +11% to +26% damage against enemies of its own Aspect (rarity adds +1 Common, +3 Uncommon, +5 Rare, +8 Epic, +10 Legendary; more with its level and every heart of bond), plus its special every 3 phases.

Milestones

Everything you do counts toward milestones (see your profile): enemies defeated, titans slain, dungeons cleared and your best hit give small permanent bonuses (up to +8% damage, +4% crit and -4% damage taken in total); Riftborn owned, caught and crosses bred give titles.

👤 My profile 📘 Guide